GDC 2015: Microsoft Talks SDK for Windows 10 and HoloLens Games

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Xbox Head Phil Spencer took to the stage at the Game Developers Conference 2015 to reveal Microsoft’s plans for gaming across the Xbox One and Windows 10. The announcement shed a little more light on what the company is planning in the gaming department.

One thing Microsoft made clear was its Xbox Live SDK (software development kit) for Windows 10 will be available to developers soon. For game developers, this is a great news. Regardless of their scale, developers will have access to a large portion of Xbox Live’s services. A new tier of Xbox Live was also announced that will allow developers to interact with the Live community.

There was more great news for developers as the company announced the ID@Xbox program would expand to Windows 10. With this expansion, the number of indie developers (mostly mobile) will increase exponentially.

Microsoft also stressed the ease of porting games on the platform. It took just one day for Shovel Knight to port to the Xbox One platform. Cross-platform play between Xbox One and Windows 10 for IDARB took roughly the same amount of time.

Gamers will also be pleased to hear that Xbox accessories will be compatible with Windows 10 as well. In fact, a wireless adapter for Xbox One controllers that can be used with PCs is set to launch later this year.

In the future, Xbox One games will be playable with Microsoft’s HoloLens. According to Xbox Head Phil Spencer, entertainment and gaming will be crucial for HoloLens. In addition to Xbox One games, the new device will also be available with the Windows 10 SDK for gaming. Microsoft hopes developers will join the Windows Insider Program to take advantage of its holographic APIs when they’re made available. More details will be revealed about HoloLens and development at Build 2015.

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