At the Game Developers’ Conference (GDC) today in San Francisco, Sony Computer Entertainment boss Shuhei Yoshida revealed at a special event just how its Project Morpheus virtual reality (VR) headset is coming along. It turns out that it’s well on the way to being released in the not too distant future.
Project Morpheus released in 2016
Project Morpheus was already impressive, but the new version that was revealed packs a 1,920 x 1,080 OLED display with a 120 Hz refresh rate, with a 5.7-inch screen (more than last year’s five inch model) and a 100 degree field of view.
Developers will be able to make to render their games at 60 frames per second, but achieve 120 frames per second output with something apparently called “reprojection”. Those are pretty decent specs, that should see the VR device pack quite a punch when it’s finally released.
Even better news however is that Yoshida also confirmed that Project Morpheus will be available for consumers in the first half of 2016, which means developers have another year to create some amazing content. Apparently, game development kits have been shipping to developers in the thousands.
The actual design of the new Project Morpheus headset looks almost the same as the old one, although there is now a new tracking light in the centre of the device’s face, along with two new ones on the headset itself making nine in total.
Also, the display is now lighter and more comfortable to wear, says Sony. According to Yoshida, it’s pretty much the final version of the headset, so it’s a safe bet that Sony is pleased with the general design – that means the consumer one will probably looks almost the same as the model revealed today.
Roll on 2016!
Would you buy the Morpheus headset to play VR games? Let us know in the comments.