As Oculus approaches its recently-announced Q1 2016 launch window for the consumer version of its Oculus Rift virtual reality headset, the company has until now been very secretive about how much it will charge for the device. But this week, Oculus CEO Brendan Iribe hinted that a complete Oculus Rift system, including a computer that’s powerful enough, will cost around $1,500.
Complete Oculus VR system to cost around $1500
“We are looking at an all-in price, if you have to go out and actually need to buy a new computer and you’re going to buy the Rift … at most you should be in that $1,500 range”, Iribe said in an interview at the Re/code conference in California.
The figure isn’t perhaps useful for anyone that already has a kick-ass gaming setup, but it means we can already start to make some educated guesses about the price of the Oculus alone. That’s because this month Oculus also announced the minimum hardware specs for a tower-style PC that can power the headset.
TO build a PC with the specs revealed by Oculus is widely believed to be around $900, not including a copy of Windows of course. That means there’s around $600 left for the price of the headset. That does seem rather high however, as last year Oculus was suggesting between $200 and $400 for the first consumer version.
However, Iribe’s calculations for what they consider a new PC that can run the Oculus Rift may be different than what other people deem accurate. An off the shelf PC with the right specs may be closer to $1,200.
It’s also not clear yet if the price quoted by Oculus includes any sort of controller. At the Re/code conference, Iribe said the company will discuss its plans for a virtual reality controller at next month’s E3 games show. He also said that Oculus’ controller won’t be the only one available. “Long term, there’s not going to be a single input device”, Iribe said. “In VR, it’s going to be several different devices”.
Some of the competitors in the field of virtual reality are more determined to have a single control device for the headsets. Sony’s Project Morpheus for instance is designed to use with the PlayStation Move controllers, while the HTC Vive uses handheld controllers tracked using two base stations. The Oculus and Samsung’s Gear VR meanwhile can be used with any Bluetooth-compatible controller.
Last year, Iribe said that company expects to sell “north of a million units” of the first version of the Rift headset.
SOURCE: Ars Technica.